Job Description
Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.
We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That’s why we’re building:
For students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency.
For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.
For parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home.
We are committed to helping every person maximize their potential and live a life of meaning. It’s a difficult problem that requires brilliant people and tremendous effort over time.
Level is seeking a Build Engineer. You'll build the invisible backbone that keeps our entire team shipping; from automated build pipelines to rigorous validation workflows. Every system you engineer ensures dozens of developers, artists, and designers can push with confidence, iterate faster, and deliver quality at scale.
What you'll own:
Build pipelines and CI/CD infrastructure for game projects
Automated validation and quality gates across the development lifecycle
Version control workflows, branching strategies, and merge automation
Build tooling and deployment systems for multiple platforms
Release engineering and artifact management
What we're looking for:
5+ years in Engineering, DevOps, or infrastructure for software teams
Strong experience with CI/CD platforms (GitHub Actions, Jenkins, or similar)
Proficiency in C++, C#, or .NET with solid scripting skills (Python, PowerShell, Bash)
Understanding of Git workflows, submodules, and LFS at scale
Experience automating build, test, and release pipelines
Bonus points:
Game industry build engineering experience
Godot, Unreal, or Unity build pipeline experience
Container orchestration and self-hosted runner management
Automation pipelines for golden path testing
Experience with artifact storage, caching strategies, and build optimization